![]() Next they head to the ATM to replenish their wallets so they can buy overpriced Priority passes, Food, Drinks, and Balloons. The Cheap-Os are turned away but the True Thrillseekers empty their pockets and pay the premium. ![]() All rides and coasters are free, park entrance is $80 for adults $40 for children, and there is an ATM directly next to the park entrance. I have a sandbox park that I use for building, testing, and creating scenery for rides. and Pay for entry is certainly the most difficult, but in my personal opinion, makes the game more challenging and fun. If this game follows real life examples, i prefer the free entrance method. ![]() The pavillians were free also, you just needed to reserve them with the park. If i had to pay a very high price at gate, i probably would not of gone to the park when i was younger or had parties in their picnic pavillians. I believe in real life the free entrance is better, because then i can choose which rides i want to go on. NOTE: I have not been in my hometown in a long time, so im not even sure if that amusement park is there, but last time i checked the website for it, it was still there. The real life amusement park located in my home town was free entrance, you could bring outside food to even picnic there, but you needed to buy tickets for every ride, or a thing you put on your wrist you pay a lump sum for. (Dont quote me on that though, cause I've never been there) ![]() Personally I wish it was more like the Theme Parks here in the US where you pay to get inside and the rides are free, but from what I read they took more of a Euro/Carnival approach by having free entrance and charging per ride. When you have free park entry more people come, the more people that come, the more sales you will generate from stores, and rides cause there are more people using them. However from what i remember Pay for ride is better. These premade facades add a touch of scenery to your buildings, and are also completely reusable, so you aren't constrained to using the facility that's initially included with the blueprint.Originally posted by LuciusSuperbus:I havnt played in a long while, only just reinstalled. Whichever facility you're creating, blueprints can be a great way to incorporate a little extra theming to your facilities. Learning how to create beautiful builds can be an expensive process, especially if you're new to it! That's why we'd recommend testing some of your more complex visions in Sandbox Mode so you can build without worrying about sticking to a budget! Get To Know Your Facility Blueprints When you're creating your first build, it can be beyond tempting to just pop facilities and rides down in isolation to try and get your coaster park to begin turning a profit, but there's one often-overlooked consideration you're going to want to take into account when you're starting out: your scenery! Creating stunning displays will not only keep your guests happy and help your ride's popularity, it's also a great way to show your creativity in your builds! Bury Your Head In The Sand(box) It's tempting to start with big, flashy rides, and little of everything else, but this can quickly land you in hot water when it comes to keeping your guests happy and turning a profit! We'd recommend placing one or two rides initially, alongside some guest facilities like food and drink shops, trash cans, benches and toilets to get your coaster park going, and keeping them relatively close together to begin with, so your guests won't have to trek too far to get what they need! Set The Scene Have you been wanting to craft beautiful parks while developing your coaster park empire? Today, we're sharing some of our top tips for beginner creators so that you can unleash your imagination using the simple, yet powerful creation tools to surprise and delight your guests.
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